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# listenport - TCP Port the momdem listens on for incoming connections. # comport - COM Port modem is connected to. # modem - Enable virtual modem emulation. # disney - Enable Disney Sound Source emulation. # tandyrate - Sample rate of the Tandy 3-Voice generation. # tandy - Enable Tandy 3-Voice emulation. # pcrate - Sample rate of the PC-Speaker sound generation. # pcspeaker - Enable PC-Speaker emulation. # there should be a MIDI directory that contains
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# ultradir - Path to Ultrasound directory. # rate - Sample rate of Ultrasound emulation. # base,irq1,irq2,dma1,dma2 - The IO/IRQ/DMA addresses of the # gus - Enable the Gravis Ultrasound emulation. # cmsrate - Sample rate of cms emulation.
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# Enabling both the adlib and cms might give conflicts! # cms - Enable the Creative Music System/Gameblaster emulation. # adlibrate - Sample rate of adlib emulation. # sbrate - Sample rate of soundblaster emulation. # base,irq,dma - The IO/IRQ/DMA address of the soundblaster. # sblaster - Enable the soundblaster emulation. # config - Special configuration options for the device. # This can be default,alsa,oss,win32,coreaudio,none. # device - Device that will receive the MIDI data from MPU-401. # sound record key-combination, check README file. # wavedir - Directory where saved sound output goes when you use the # blocksize - Mixer block size, larger blocks might help sound stuttering # rate - Mixer sample rate, setting any devices higher than this will # nosound - Enable silent mode, sound is still emulated though. # cycledown Setting it lower than 100 will be a percentage. # cycleup - Amount of cycles to increase/decrease with keycombo. # Setting this higher than your machine can handle is bad! # cycles - Amount of instructions dosbox tries to emulate each millisecond. # core - CPU Core used in emulation: normal,full,dynamic. # scaler - Scaler used to enlarge/enhance low resolution modes. # snapdir - Directory where screenshots get saved. # frameskip - How many frames dosbox skips before drawing one. # Try a specific type if your game has problems with auto. # machine - The type of machine tries to emulate:auto,hercules,cga,tandy,vga. # memsize - Amount of memory dosbox has in megabytes. # language - Select another language file. # waitonerror - Wait before closing the console if dosbox has an error. # autolock - Mouse will automatically lock, if you click on the screen. # hwscale - Extra scaling of window if the output device supports hardware scaling. # output - What to use for output: surface,overlay,opengl,openglnb. # fullwidth/height - What resolution to use for fullscreen, use together with fullfixed. # fullfixed - Don't resize the screen when in fullscreen. # fulldouble - Use double buffering in fullscreen. # fullscreen - Start dosbox directly in fullscreen. And use in the setup for L2 Sound Blaster and for the rest the default values. I tried it today again and figured out, that the sound doesn't work with 4000 cycles.
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